

pack up the custom content into a VPK. The easiest way to distribute a mod is to someplace like c:\program files\valve\steam\steamapps\half-life 2. people can mount stuff in c:\mymod, and the main game resources are in We always want to mount that directory relative to gameinfo.txt, so |gameinfo_path| points at the directory where gameinfo.txt is. Search paths are relative to the base directory, which is where hl2.exe is found. For the first “Game” search path, it adds a search path called “DEFAULT_WRITE_PATH”. For the first “Game” search path, it adds a search path called “MOD”. For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. For each “Game” search path, it adds another “Game” path in front of it with _ at the end. For each “Game” search path, it adds a “GameBin” path, in \bin The code that loads this file automatically does a few things here: SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2). Platform |all_source_engine_paths|platform Mod+mod_write+default_write_path |gameinfo_path|.

Platform |all_source_engine_paths|platform/platform_misc.vpk Game |all_source_engine_paths|hl2/hl2_misc.vpk Game |all_source_engine_paths|hl2/hl2_sound_misc.vpk Game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk Game |all_source_engine_paths|hl2/hl2_textures.vpk Game |all_source_engine_paths|hl2/hl2_pak.vpk Game |all_source_engine_paths|episodic/ep1_pak.vpk Game |all_source_engine_paths|episodic/ep1_english.vpk Copy and paste the code below in its place: Select everything from the SearchPaths header downwards, and delete.

What you need to do is open the gameinfo.txt file in the mod folder. I tried posting a link to a fix before, I’m guessing that’s what blocked my comment. The issue is down to SteamPipe breaking mods. Hi, I thought I already posted a reply to you on the StriderVille page but it looks like it didn’t work. (i realy lrealy realy hope this can be fixed soon !!!!!!) my mod version of the same mod looks still like hl2.įrom the day that the update came I am not mapping again, I am fixing stuff, and everything I try isn’t working. normaly you had to stop when the enddata came around 100%, now maps do crash when they are around 45% enddata !!! one of our team members his mod version does look like ep2, but he misses blood and or had black blood splatters. I can make new maps, but only with about 40% of the size I am used to make maps in. I can compile old maps that are huge of size, but when I add a few things the game crashes. The last half year I have been mapping on a new mod, and now it is all ONE BIG MESS!!!! Over the years we have quit a lot of them with errors, but it seem that this last big update is the biggest one. The Replay Experience Experiment aka TREE.
